Ten years on from Worms™ Armageddon and the turn-based comic mayhem continues in Worms™ Reloaded, an all-new edition available for PC through Steam. Worms™ Reloaded features up to four player online and offline multi-player, voice support, a raft of crazy new weapons (and the return of some iconic weapons from the brand’s celebrated past), achievements, leaderboards, all new high-definition landscape themes, a range of brilliant forts for the new Fort mode, new landscape editor, new play modes, hats, skins and speech banks.
To top it all off, there is also a highly-involving single-player experience with tutorials, deathmatches, races, fort games and puzzles. Enjoy the new High Definition full colour graphics engine, revised physics and pit your wits against the all-new A.I. with seven personality types, ranging from easy to very hard and styles like vengeful, cocky and ‘Darksider’! The game is also packed with customization options, and includes thousands of possibilities for your team of worms, tons of game options and custom levels, so you can play the game how you want!
First clan i was ever in was a worms armageddon clan, back in the day when it was all community generated maps, and RR's Shoppa's, Propa's, B'n'gs were all community made settings.
I would absolutely LOVE for this to take off and get a big community following, especially when notorious community maps become standard, and old school maps get brought into the new version. I REALLY hope they haven't pulled back the amount of customisation (serious customisation, not mickey mouse tweaking) so that the community can turn it into the masterpiece of multiplayer fun that armageddon was to play as part of a clan.
Btw, a little bit of terminology for those not in the know....
There were various tweaks you could make to make your own "game modes", and several were recognised by clans and the community as a whole, here are just a few
RR AKA Rope Race. These consisted of speccially tailored "tracks", you would all spawn in the same place, and it was literally a race to the finish using the ninja rope. Both the skills to do this and the tracks themselves were at times spectacular, heres an example below of a standard/decent rope racer.
and heres an example of a EXTREMELY GOOD rope racer....
Shoppa - Shopper
The whole point of a shopper is that you had nothing but a ninja rope and a couple of other barely useful items), and in EVERY turn a weapons crate would spawn randomly on the map somewhere. The rules of the shoppa say you are NOT allowed to attack anyone UNLESS you have first picked up whatever is in the crate (Rule 3 of PACK, Crate Before Attack)
Heres an example of a shoppa attack
Note he also uses "Rope Knocking", where is where you swing into someone from a ninja rope to knock them closer to another worm, so you get 2 for the price of 1 when you attack, you can see him doing this between 26-30 secs into the video.
He also does AFR, which is Attack From Rope, meaning he launched his bazooka while still attached to the ninja rope, which requires more skill
BTW PACK were the rules for shoppers that were created by the community
P Pile, Piling is when more than 1 (so 2 or more....) worms are stood beside/ on top of each other A ABL (Anyone But Last, you are allowed to attack anyone, expect for the person who is currently last C CBA (Crate before attack) K KTC (Kill the Cow(ard)), means "kill the person who has cheated"
Other rules that were flexible and varied from match to match include
ATL/KTL Attack/Kill The Leader - you are ONLY allowed to attack the person who is in the lead
AFR - Attack from rope, you must attack from a ninja rope (without touching the ground)
Rope Knocking - Using the ninja rope to push worms together into a PILE
Forts, Where the map is a pre-built style fort, and you gotta kill each other. This inspired the game "Worms Forts"
BnG - Bazooka and Grenades. a great tester of skill. using bazookas and grenades only, kill each other. Respect is earned by setting the timer on grenades so they explode JUST as they hit their opponent (throwing a nade with maximum timer so it sits beside its target for a few seconds demonstrates a lack of skill and judgement). Also the wind system meant amazing bazooka shots are abundant. Its a no frills game, but great for showing off skill and judgement.
So much community input, completely shaped the game
Heres a montage of some of the other random game modes/challenges created by the fans
here is another good all round video, demoing some good BnG Skills as well as Shopper Skills too